Ben Ward

There can only be Uno


San Francisco

I regularly host games nights. Sometimes we play intricate, grown up games like Settlers of Catan, Carcassonne (with expansions), Ticket to Ride, and the like. Recently we’ve been taken to playing …Uno.

Uno (or “UNO” as my iPhone keeps insisting on autocorrecting) is a game I have fond memories of as a child. Simplicity and family fun, all too easy to discard for complicated games as an adult. It’s a bit tame. At work, the rules we play have evolved a bit, and what follows is a combination of those “Twitter Rules”, Sarah’s “Killer Uno” experience, and some others that rolled in as we went along.

We’re going to assume that you know how to play basic Uno.

Extra Rules:

This can result in: Playing a Yellow-5 out of turn on another Yellow-5, stacked with a Green-5 and Red-5 (sets), stacked with a Red-9 (because that’s also a six), Red-7, Red-8 (sequence), stacked with a Yellow-8 (another set.) If you can keep your hand organized well enough to pull that off, you deserve to win, in which case you get to add another rule.

And that was our lot. It’s great. If you ever dismissed Uno as a tame children’s game, you should play this instead.

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